Monday, January 24, 2011

LittleBigPlanet 2: Review

LittleBigPlanet 2 is a puzzle platformer video game due for release on the 18th of January exclusively on PlayStation 3 (the UK and Ireland can expect to get their hands on the game from 21th of January). The video game is developed by Media Molecule and centres around users being able to create their own mini games and not just levels only...


The game is a sequel to the original title LittleBigPlanet released in 2008 and is backward compatible so that all your hard work in LBP are not lost. As a result LittleBigPlanet2 will retain most of the 3 million levels created by the LBP community.

You also will be able to download content you have previously bought for your LBP as well as import trophies or awards you have earned by playing LBP through its pin system.
LittleBigPlanet 2 centers around an inter-dimensional vacuum cleaner that suddenly appears over LittleBigPlanet and begins to suck up the inhabitants. The alliance then comes to the rescue of Sackboy and his friends delivering him and craftworld from the destruction of "The Negativitron."
In terms of its interface design Media Molecule has taken the effort to make the tools interfaces cleaner, consistent and user-friendly. This will certainly help soften the blow of making your transition from LBP (LittleBigPlanet) to LBP2. Also instead of giving you a large number of tools, LittleBigPlanet 2 focuses on giving you a small number of tools that can be used in a variety of ways.

So what are some of the new creative tools you can expect to lay your hands on in LBP2?
One of such new tools (perhaps the greatest in my opinion) is the "controllinator" formerly called the Control Direct Seat. The tool allows designers to map any object's actions to a controller button in their gameplay. You can also use the controllinator to program your own controls and applied it to your Sackboy character.
Another great improvement is the ability of players to create non-player characters called Sackbots whose behaviour and appearance can be customised by the level designer.

A music sequencer has been added to LiitleBigPlanet 2. This will allow you to choose an instrument, compose a track and add it to your own designed levels. Other tools that make an appearance in LittleBigPlanet 2 are: the Grabinators (use by Sackboy to grab, carry and throw objects), a Creatinator (that can be programmed to fire any object) and a grappling hook.

Level designers are bound to be delighted with the inclusion of these new tools and the capability of the tools to take you far beyond the limits of LBP. If you loved LittleBigPlanet, you will love LittleBigPlanet 2 more. It's time to get cracking and bring your dreams to reality. This video game has been rated 7 and over by PEGI.
Visit http://www.consolesandvideogames.com/?p=390 for this review and more.

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